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    <td valign="top" class="style7" style="background:url(../images/topMiddle.jpg);padding-top:16px;padding-left:25px">EasyRoads3D V3 Manual</td>
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	    <td colspan="2" class="style1"><p>&nbsp;</p>
	      <p class="header1" style="color:#000">ERRoadType
	      <hr>
	      <p class="header2">Description</p>
	      <p>This is the base class for an EasyRoads3D road type</p>
	      <p>&nbsp;</p>
	      <p class="header2">Constructors</p>
	      <p>public <span class="styleAPIBold">ERRoadType</span>()</p>
	      <p>&nbsp;</p>
	      <p class="header2"><strong>Variables</strong></p>
	      <p class="styleAPI">public string <span class="styleAPIBold">roadTypeName</span>;</p>
	      <p class="styleAPIText">The name of the road type</p>
	      <p class="styleAPI"><br>
	        public float <span class="styleAPIBold">roadWidth</span>;</p>
	      <p class="styleAPIText">The width of the road</p>
	      <p class="styleAPI"><br>
	        public Material <span class="styleAPIBold">roadMaterial</span>;</p>
	      <p class="styleAPIText">The road material </p>
	      <p class="styleAPI">public Material <span class="styleAPIBold">roadPhysicsMaterial</span>;</p>
          <p class="styleAPIText">The physics material </p>
	      <p class="styleAPI"><br>
          public bool <span class="styleAPIBold">isSideObject</span>;</p>
	      <p>No road mesh will be created when this value is false</p>
	      <p class="styleAPI"><br>
	        public int <span class="styleAPIBold">layer</span>;</p>
	      <p class="styleAPIText">The layer for this type of road</p>
	      <p class="styleAPI"><br>
	        public string <span class="styleAPIBold">tag</span>;</p>
	      <p class="styleAPIText">The tag for this type of road</p>
	      <p>&nbsp;</p>
	      <p class="header2"><strong>Functions</strong></p>
	      <p>&nbsp;</p>
	      <p class="styleAPI">public void <span class="styleAPIBold">Update</span>()</p>
          <p class="styleAPIText">Stores/updates the road type permanantly in the road network road type info. This can be useful when using the API inside the Unity editor.</p>
          <p class="styleAPIText">&nbsp;</p>
          <p class="styleAPIText">&nbsp;</p>
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